AI Insights · Timothy · October 2021
Top 5 City Building Games on Android in South America: Q3 2021 Performance
Discover the performance trends of the top 5 city-building games on Android in South America for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top city-building games on Android in South America demonstrated interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles.
SimCity BuildIt by ELECTRONIC ARTS saw a varied trend in weekly revenue, peaking at around $8.6K in mid-July and gradually declining to approximately $3.9K by the end of September. Weekly downloads showed a significant rise in early September, reaching about 17.8K, while active users fluctuated, peaking at nearly 267.9K in mid-September before dropping to 215.6K by the end of the quarter.
The Simpsons™: Tapped Out, also from ELECTRONIC ARTS, experienced a steady pattern in weekly revenue, ranging from $1.8K to $2.4K over the quarter. The game maintained a strong weekly download rate, fluctuating between 34.6K and 50.1K. Active users remained relatively stable, hovering around 273K to 292K throughout the quarter.
Global City: Building Games by MY.GAMES B.V. showed a notable increase in weekly revenue, peaking at about $3.3K in early August before declining to approximately $1.3K by the end of September. Weekly downloads saw a significant rise, reaching around 13.7K by the end of August. Active users increased steadily, peaking at approximately 17.6K in early September.
The Tribez: Build a Village by Game Insight displayed a declining trend in weekly revenue, starting at $1K in late June and reducing to about $471 by the end of September. Weekly downloads peaked at around 4.7K in mid-July but showed significant fluctuations afterward. Active users saw a gradual decline, ending the quarter at around 2.2K.
Megapolis: City Building Sim by Social Quantum Ltd experienced a consistent weekly revenue trend, ranging from $517 to $925. The game consistently maintained a high weekly download rate, peaking at about 52.4K in late July. Active users showed a steady increase, reaching approximately 46K in early August before stabilizing around 38.3K by the end of September.
These insights are based on data from Sensor Tower, offering a detailed look at the performance of these top city-building games in South America. For more in-depth analysis, visit Sensor Tower.